AI Insights · Timothy · September 2022
Top 5 Gacha Games in the UK for Q3 2022
An overview of the performance of the top 5 gacha games in the United Kingdom during the third quarter of 2022, including data on downloads, revenue, and active users.
The third quarter of 2022 saw significant activity in the gacha games market in the United Kingdom. Here is a detailed look into the performance of the top 5 gacha games, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced varied trends in both downloads and revenue. Weekly revenue peaked at approximately $169K in the week of July 25 but saw a decline towards the end of the quarter, settling at around $110K in the final week of September. Downloads were relatively stable, ranging between 35K and 44K per week, with a slight dip to 35K in the last week of September. Active users fluctuated, peaking at around 1.17M in mid-September before decreasing slightly to around 1.13M by the end of the quarter.
X-HERO from BINGCHUAN NETWORK saw remarkable growth in both revenue and active users. Revenue increased steadily, reaching approximately $54K in the week of September 19 before dropping to $24K by the end of the month. Downloads also saw a significant spike, peaking at around 123K in the same week. Active users followed a similar trend, growing from around 9.6K at the start of the quarter to nearly 233K by mid-September.
Top War: Battle Game by River Game HK Limited showed a mix of growth and decline. Weekly revenue hit a high of approximately $198K in mid-July but tapered off to around $119K by the end of September. Downloads saw a peak of 40K in early August but dropped significantly to about 8.6K by the last week of September. Active users showed a similar pattern, peaking at around 111K in early August and then declining to around 75K by the end of the quarter.
Nintendo's Mario Kart Tour had a consistent performance throughout the quarter. Weekly revenue ranged from $30K to $51K, with a notable peak at $50K in the final week of September. Downloads were relatively steady, fluctuating between 12K and 23K per week. Active users remained stable, averaging around 140K to 160K throughout the quarter.
Dragon City - Breed & Battle! from Socialpoint experienced moderate fluctuations. Weekly revenue peaked at around $42K in late July but saw a decline to approximately $25K by the end of September. Downloads ranged from 8K to 17K per week, with a noticeable dip to 8.3K in mid-September. Active users were fairly stable, peaking at around 491K in late July and then slightly decreasing to around 412K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.